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 28 martin 1.49 //////////////////////////////////////////////////////////////////////////
 29 mike   1.4  //
 30 kamal.locahana 1.45 //%////////////////////////////////////////////////////////////////////////////
 31 mike           1.4  
 32                     #ifndef Pegasus_MessageQueue_h
 33                     #define Pegasus_MessageQueue_h
 34                     
 35                     #include <Pegasus/Common/Config.h>
 36                     #include <Pegasus/Common/Message.h>
 37 kumpf          1.43 #include <Pegasus/Common/Mutex.h>
 38 kumpf          1.44 #include <Pegasus/Common/List.h>
 39 kumpf          1.27 #include <Pegasus/Common/Linkage.h>
 40 mike           1.4  
 41                     PEGASUS_NAMESPACE_BEGIN
 42                     
 43                     /** The MessageQueue class represents a queue abstraction and is used by
 44                         modules to exchange messages. Methods are provided for enqueuing,
 45                         dequeuing, removing, iterating messages. Some methods are virtual and
 46                         may be overriden but subclasses to modify the behavior.
 47 mike           1.14 
 48                         <h1>A Word about using the find() Methods</h1>
 49                     
 50                         There are two find() methods. One that takes a queue id and one that
 51                         takes a name. The time complexity of the former is O(1); whereas, the
 52                         time complexity of the latter is O(n). Therefore, use the queue id form
 53                         since it is more efficient.
 54 mike           1.4  */
 55                     class PEGASUS_COMMON_LINKAGE MessageQueue
 56                     {
 57 david.dillard  1.34 public:
 58 mike           1.4  
 59 david.dillard  1.34     /** This constructor places this object on a queue table which is
 60                         maintained by this class. Each message queue has a queue-id (which
 61                         may be obtained by calling getQueueId()). The queue-id may be passed
 62                         to lookupQueue() to obtain a pointer to the corresponding queue).
 63                         */
 64 venkat.puvvada 1.52     MessageQueue(const char *name);
 65 david.dillard  1.34 
 66                         /** Removes this queue from the queue table. */
 67                         virtual ~MessageQueue();
 68                     
 69                         /** Enques a message (places it at the back of the queue).
 70                         @param message pointer to message to be enqueued.
 71                         @exception  NullPointer exception if message parameter is null.
 72                         */
 73                         virtual void enqueue(Message* message);
 74                     
 75                         /** Dequeues a message (removes it from the front of the queue).
 76                         @return pointer to message or zero if queue is empty.
 77                         */
 78                         virtual Message* dequeue();
 79                     
 80 sahana.prabhakar 1.53     /**
 81                               This function will indicate whether the MessageQueue is active or not. 
 82                               By default this function will return true and do nothing else.
 83                           */
 84                           virtual Boolean isActive();
 85                       
 86 david.dillard    1.34     /** Returns true if there are no messages on the queue. */
 87 kamal.locahana   1.45     Boolean isEmpty() const { return  (Boolean) _messageList.is_empty(); }
 88 david.dillard    1.34 
 89                           /** Returns the number of messages on the queue. */
 90 kamal.locahana   1.45     Uint32 getCount() const {  return (Uint32) _messageList.size(); }
 91 david.dillard    1.34 
 92                           /** Retrieve the queue id for this queue. */
 93                           Uint32 getQueueId() const throw() { return _queueId; }
 94                       
 95                           /** Provide a string name for this queue to be used by the print method.
 96                            */
 97                           const char* getQueueName() const;
 98                       
 99                           /** This method is called after a message has been enqueued. This default
100                           implementation does nothing. Derived classes may override this to
101                           take some action each time a message is enqueued (for example, this
102                           method could handle the incoming message in the thread of the caller
103                           of enqueue()).
104                           */
105                           virtual void handleEnqueue() ;
106                       
107                           /** Lookup a message queue from a queue id. Note this is an O(1) operation.
108                            */
109                           static MessageQueue* lookup(Uint32 queueId);
110                       
111                           /** Lookup a message given a queue name. NOte this is an O(N) operation.
112 david.dillard    1.34      */
113                           static MessageQueue* lookup(const char *name);
114                       
115                           /** Get the next available queue id. It always returns a non-zero
116                           queue id an monotonically increases and finally wraps (to one)
117                           after reaching the maximum unsigned 32 bit integer.
118                           */
119                           static Uint32 getNextQueueId();
120                       
121 aruran.ms        1.37     /** Put the queue id into the stack.
122                           */
123                           static void putQueueId(Uint32 queueId);
124                       
125 david.dillard    1.34 protected:
126                           Uint32 _queueId;
127                           char *_name;
128                       
129                       private:
130 kumpf            1.44     List<Message, Mutex> _messageList;
131 mike             1.4  };
132                       
133                       PEGASUS_NAMESPACE_END
134                       
135                       #endif /* Pegasus_MessageQueue_h */

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