1 martin 1.4 //%LICENSE////////////////////////////////////////////////////////////////
|
2 martin 1.5 //
|
3 martin 1.4 // Licensed to The Open Group (TOG) under one or more contributor license
4 // agreements. Refer to the OpenPegasusNOTICE.txt file distributed with
5 // this work for additional information regarding copyright ownership.
6 // Each contributor licenses this file to you under the OpenPegasus Open
7 // Source License; you may not use this file except in compliance with the
8 // License.
|
9 martin 1.5 //
|
10 martin 1.4 // Permission is hereby granted, free of charge, to any person obtaining a
11 // copy of this software and associated documentation files (the "Software"),
12 // to deal in the Software without restriction, including without limitation
13 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
14 // and/or sell copies of the Software, and to permit persons to whom the
15 // Software is furnished to do so, subject to the following conditions:
|
16 martin 1.5 //
|
17 martin 1.4 // The above copyright notice and this permission notice shall be included
18 // in all copies or substantial portions of the Software.
|
19 martin 1.5 //
|
20 martin 1.4 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
21 martin 1.5 // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
22 martin 1.4 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
24 // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
25 // TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
26 // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
27 martin 1.5 //
|
28 martin 1.4 //////////////////////////////////////////////////////////////////////////
|
29 mike 1.2 //
30 //%/////////////////////////////////////////////////////////////////////////////
31
32 #ifndef Pegasus_Magic_h
33 #define Pegasus_Magic_h
34
35 #include <Pegasus/Common/Config.h>
36
37 PEGASUS_NAMESPACE_BEGIN
38
39 /** The Magic class implements a convenient way to use magic numbers in
|
40 kumpf 1.3 user-defined classes. Magic numbers help detect use of uninitialized,
|
41 mike 1.2 destructed, or corrupted objects.
42
|
43 kumpf 1.3 To instrument a class to use magic numbers simply add a class member
|
44 mike 1.2 of type Magic<> as shown in thsi example:
45
|
46 kumpf 1.3 \code
47 class MyClass
48 {
49 public:
|
50 mike 1.2
|
51 kumpf 1.3 MyClass();
|
52 mike 1.2
|
53 kumpf 1.3 ~MyClass();
|
54 mike 1.2
|
55 kumpf 1.3 void foo();
|
56 mike 1.2
|
57 kumpf 1.3 private:
58 Magic<0xC531B144> _magic;
59 };
60 \endcode
|
61 mike 1.2
62 Choose whatever number you like for a magic number. The number above was
|
63 kumpf 1.3 generated by the Linux uuidgen utility (Windows has a utility with the
|
64 mike 1.2 same name).
65
66 To test magic number, add the following expression wherever necessary
67 (usually as the first line of every member function).
68
|
69 kumpf 1.3 \code
|
70 karl 1.5.8.2 PEGASUS_ASSERT_DEBUG(_magic);
|
71 kumpf 1.3 \endcode
|
72 mike 1.2
73 Here's a typical example:
74
|
75 kumpf 1.3 \code
76 MyClass::~MyClass()
77 {
|
78 karl 1.5.8.2 PEGASUS_ASSERT_DEBUG(_magic);
|
79 kumpf 1.3 }
80 \endcode
|
81 mike 1.2
82 This tests whether the magic number is 0xC531B144 and asserts if it is
83 not.
84
85 Note that using a magic number makes the user-defined class 4 bytes larger
86 but there is no run-time overhead unless you compile with PEGASUS_DEBUG.
87 The Magic constructor and destructor are empty without PEGASUS_DEBUG and
88 are discarded by the compiler.
89
90 CAUTION: You may be tempted to compile out the magic member when
91 PEGASUS_DEBUG undefined. However, this will causes unpredictable
92 behavior when debug libraries are mixed with non-debug libraries. The
93 structure alignment and size will be different and will lead to crashes.
94 This is only safe if a class is internal to a library.
95 */
96 template<Uint32 MAGIC_NUMBER>
97 class Magic
98 {
99 public:
100
101 /** Default constructor. Sets the magic number.
102 mike 1.2 */
|
103 kumpf 1.3 Magic()
|
104 mike 1.2 {
105 #ifdef PEGASUS_DEBUG
|
106 kumpf 1.3 _magic = MAGIC_NUMBER;
|
107 mike 1.2 #endif
108 }
109
110 /** Destructor. Clears the magic number (with the pattern 0xDDDDDDDD).
111 */
|
112 kumpf 1.3 ~Magic()
|
113 mike 1.2 {
114 #ifdef PEGASUS_DEBUG
|
115 kumpf 1.3 _magic = 0xDDDDDDDD;
|
116 mike 1.2 #endif
117 }
118
119 /** Allows magic number to be used as a boolean expression. This function
|
120 kumpf 1.3 tests the magic number and return true if valid.
|
121 mike 1.2 */
|
122 kumpf 1.3 operator bool() const
123 {
|
124 mike 1.2 #ifdef PEGASUS_DEBUG
|
125 kumpf 1.3 return _magic == MAGIC_NUMBER;
|
126 mike 1.2 #else
|
127 kumpf 1.3 return true;
|
128 mike 1.2 #endif
129 }
130
131 private:
132 Uint32 _magic;
133 };
134
135 PEGASUS_NAMESPACE_END
136
137 #endif /* Pegasus_Magic_h */
|