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Diff for /pegasus/src/Pegasus/Common/Magic.h between version 1.1.2.2 and 1.1.2.3

version 1.1.2.2, 2006/06/30 21:11:03 version 1.1.2.3, 2006/06/30 22:37:52
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 //%2006//////////////////////////////////////////////////////////////////////// //%2006////////////////////////////////////////////////////////////////////////
 // //
 // Copyright (c) 2000, 2001, 2002 BMC Software; Hewlett-Packard Development // Copyright (c) 2000, 2001, 2002 BMC Software; Hewlett-Packard Development
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 PEGASUS_NAMESPACE_BEGIN PEGASUS_NAMESPACE_BEGIN
  
 /** Implements a simple magic number that is set on construction and cleared  /** The Magic class implements a convenient way to use magic numbers in
     on destruction.      user-defined classes. Magic numbers help detect use of uninitialized,
       destructed, or corrupted objects.
   
       To instrument a class to use magic numbers simply add a class member
       of type Magic<> as shown in thsi example:
   
           \code
           class MyClass
           {
           public:
   
               MyClass();
   
               ~MyClass();
   
               void foo();
   
           private:
               Magic<0xC531B144> _magic;
           };
           \endcode
   
       Choose whatever number you like for a magic number. The number above was
       generated by the Linux uuidgen utility (Windows has a utility with the
       same name).
   
       To test magic number, add the following expression wherever necessary
       (usually as the first line of every member function).
   
           \code
           PEGASUS_ASSERT_DEBUG(_magic);
           \endcode
   
       Here's a typical example:
   
           \code
           MyClass::~MyClass()
           {
               PEGASUS_ASSERT_DEBUG(_magic);
           }
           \endcode
   
       This tests whether the magic number is 0xC531B144 and asserts if it is
       not.
   
       Note that using a magic number makes the user-defined class 4 bytes larger
       but there is no run-time overhead unless you compile with PEGASUS_DEBUG.
       The Magic constructor and destructor are empty without PEGASUS_DEBUG and
       are discarded by the compiler.
   
       CAUTION: You may be tempted to compile out the magic member when
       PEGASUS_DEBUG undefined. However, this will causes unpredictable
       behavior when debug libraries are mixed with non-debug libraries. The
       structure alignment and size will be different and will lead to crashes.
       This is only safe if a class is internal to a library.
 */ */
 template<Uint32 MAGIC_NUMBER> template<Uint32 MAGIC_NUMBER>
 class Magic class Magic
 { {
 public: public:
  
       /** Default constructor. Sets the magic number.
       */
     Magic()     Magic()
     {     {
 #ifdef PEGASUS_DEBUG #ifdef PEGASUS_DEBUG
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 #endif #endif
     }     }
  
       /** Destructor. Clears the magic number (with the pattern 0xDDDDDDDD).
       */
     ~Magic()     ~Magic()
     {     {
 #ifdef PEGASUS_DEBUG #ifdef PEGASUS_DEBUG
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 #endif #endif
     }     }
  
       /** Allows magic number to be used as a boolean expression. This function
           tests the magic number and return true if valid.
       */
     operator bool() const     operator bool() const
     {     {
 #ifdef PEGASUS_DEBUG #ifdef PEGASUS_DEBUG


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