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Diff for /pegasus/src/Pegasus/Common/Magic.h between version 1.1 and 1.2

version 1.1, 2006/06/30 20:52:52 version 1.2, 2006/07/11 18:39:28
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   //%2006////////////////////////////////////////////////////////////////////////
   //
   // Copyright (c) 2000, 2001, 2002 BMC Software; Hewlett-Packard Development
   // Company, L.P.; IBM Corp.; The Open Group; Tivoli Systems.
   // Copyright (c) 2003 BMC Software; Hewlett-Packard Development Company, L.P.;
   // IBM Corp.; EMC Corporation, The Open Group.
   // Copyright (c) 2004 BMC Software; Hewlett-Packard Development Company, L.P.;
   // IBM Corp.; EMC Corporation; VERITAS Software Corporation; The Open Group.
   // Copyright (c) 2005 Hewlett-Packard Development Company, L.P.; IBM Corp.;
   // EMC Corporation; VERITAS Software Corporation; The Open Group.
   // Copyright (c) 2006 Hewlett-Packard Development Company, L.P.; IBM Corp.;
   // EMC Corporation; Symantec Corporation; The Open Group.
   //
   // Permission is hereby granted, free of charge, to any person obtaining a copy
   // of this software and associated documentation files (the "Software"), to
   // deal in the Software without restriction, including without limitation the
   // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
   // sell copies of the Software, and to permit persons to whom the Software is
   // furnished to do so, subject to the following conditions:
   //
   // THE ABOVE COPYRIGHT NOTICE AND THIS PERMISSION NOTICE SHALL BE INCLUDED IN
   // ALL COPIES OR SUBSTANTIAL PORTIONS OF THE SOFTWARE. THE SOFTWARE IS PROVIDED
   // "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT
   // LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
   // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
   // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
   // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
   // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
   //
   //==============================================================================
   //
   //%/////////////////////////////////////////////////////////////////////////////
   
   #ifndef Pegasus_Magic_h
   #define Pegasus_Magic_h
   
   #include <Pegasus/Common/Config.h>
   
   PEGASUS_NAMESPACE_BEGIN
   
   /** The Magic class implements a convenient way to use magic numbers in
       user-defined classes. Magic numbers help detect use of uninitialized,
       destructed, or corrupted objects.
   
       To instrument a class to use magic numbers simply add a class member
       of type Magic<> as shown in thsi example:
   
           \code
           class MyClass
           {
           public:
   
               MyClass();
   
               ~MyClass();
   
               void foo();
   
           private:
               Magic<0xC531B144> _magic;
           };
           \endcode
   
       Choose whatever number you like for a magic number. The number above was
       generated by the Linux uuidgen utility (Windows has a utility with the
       same name).
   
       To test magic number, add the following expression wherever necessary
       (usually as the first line of every member function).
   
           \code
           PEGASUS_ASSERT_DEBUG(_magic);
           \endcode
   
       Here's a typical example:
   
           \code
           MyClass::~MyClass()
           {
               PEGASUS_ASSERT_DEBUG(_magic);
           }
           \endcode
   
       This tests whether the magic number is 0xC531B144 and asserts if it is
       not.
   
       Note that using a magic number makes the user-defined class 4 bytes larger
       but there is no run-time overhead unless you compile with PEGASUS_DEBUG.
       The Magic constructor and destructor are empty without PEGASUS_DEBUG and
       are discarded by the compiler.
   
       CAUTION: You may be tempted to compile out the magic member when
       PEGASUS_DEBUG undefined. However, this will causes unpredictable
       behavior when debug libraries are mixed with non-debug libraries. The
       structure alignment and size will be different and will lead to crashes.
       This is only safe if a class is internal to a library.
   */
   template<Uint32 MAGIC_NUMBER>
   class Magic
   {
   public:
   
       /** Default constructor. Sets the magic number.
       */
       Magic()
       {
   #ifdef PEGASUS_DEBUG
           _magic = MAGIC_NUMBER;
   #endif
       }
   
       /** Destructor. Clears the magic number (with the pattern 0xDDDDDDDD).
       */
       ~Magic()
       {
   #ifdef PEGASUS_DEBUG
           _magic = 0xDDDDDDDD;
   #endif
       }
   
       /** Allows magic number to be used as a boolean expression. This function
           tests the magic number and return true if valid.
       */
       operator bool() const
       {
   #ifdef PEGASUS_DEBUG
           return _magic == MAGIC_NUMBER;
   #else
           return true;
   #endif
       }
   
   private:
       Uint32 _magic;
   };
   
   PEGASUS_NAMESPACE_END
   
   #endif /* Pegasus_Magic_h */


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