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Diff for /pegasus/src/Pegasus/Common/List.h between version 1.2 and 1.8

version 1.2, 2006/07/11 18:39:28 version 1.8, 2008/12/02 09:00:48
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 //%2006////////////////////////////////////////////////////////////////////////  //%LICENSE////////////////////////////////////////////////////////////////
 // //
 // Copyright (c) 2000, 2001, 2002 BMC Software; Hewlett-Packard Development  // Licensed to The Open Group (TOG) under one or more contributor license
 // Company, L.P.; IBM Corp.; The Open Group; Tivoli Systems.  // agreements.  Refer to the OpenPegasusNOTICE.txt file distributed with
 // Copyright (c) 2003 BMC Software; Hewlett-Packard Development Company, L.P.;  // this work for additional information regarding copyright ownership.
 // IBM Corp.; EMC Corporation, The Open Group.  // Each contributor licenses this file to you under the OpenPegasus Open
 // Copyright (c) 2004 BMC Software; Hewlett-Packard Development Company, L.P.;  // Source License; you may not use this file except in compliance with the
 // IBM Corp.; EMC Corporation; VERITAS Software Corporation; The Open Group.  // License.
 // Copyright (c) 2005 Hewlett-Packard Development Company, L.P.; IBM Corp.;  
 // EMC Corporation; VERITAS Software Corporation; The Open Group.  
 // Copyright (c) 2006 Hewlett-Packard Development Company, L.P.; IBM Corp.;  
 // EMC Corporation; Symantec Corporation; The Open Group.  
 // //
 // Permission is hereby granted, free of charge, to any person obtaining a copy  // Permission is hereby granted, free of charge, to any person obtaining a
 // of this software and associated documentation files (the "Software"), to  // copy of this software and associated documentation files (the "Software"),
 // deal in the Software without restriction, including without limitation the  // to deal in the Software without restriction, including without limitation
 // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or  // the rights to use, copy, modify, merge, publish, distribute, sublicense,
 // sell copies of the Software, and to permit persons to whom the Software is  // and/or sell copies of the Software, and to permit persons to whom the
 // furnished to do so, subject to the following conditions:  // Software is furnished to do so, subject to the following conditions:
 // //
 // THE ABOVE COPYRIGHT NOTICE AND THIS PERMISSION NOTICE SHALL BE INCLUDED IN  // The above copyright notice and this permission notice shall be included
 // ALL COPIES OR SUBSTANTIAL PORTIONS OF THE SOFTWARE. THE SOFTWARE IS PROVIDED  // in all copies or substantial portions of the Software.
 // "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT  
 // LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR  
 // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT  
 // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN  
 // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION  
 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.  
 // //
 //==============================================================================  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
   // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
   // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
   // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
   // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
   // TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
   // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 // //
 // Author: Mike Brasher (m.brasher@inovadevelopment.com)  //////////////////////////////////////////////////////////////////////////
 // //
 //%///////////////////////////////////////////////////////////////////////////// //%/////////////////////////////////////////////////////////////////////////////
  
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     /** no-op try_lock().     /** no-op try_lock().
     */     */
     void try_lock() { }      Boolean try_lock() { return true; }
  
     /** no-op unlock().     /** no-op unlock().
     */     */
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     void clear();     void clear();
  
     size_t size() const { return _size; }      Uint32 size() const { return _size; }
  
     size_t empty() const { return _size == 0; }      Boolean empty() const { return _size == 0; }
  
     Linkable* front() { return _front; }     Linkable* front() { return _front; }
  
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     Magic<0x6456FD0A> _magic;     Magic<0x6456FD0A> _magic;
     Linkable* _front;     Linkable* _front;
     Linkable* _back;     Linkable* _back;
     size_t _size;      Uint32 _size;
     void (*_destructor)(Linkable*);     void (*_destructor)(Linkable*);
 }; };
  
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         - NullLock - no locking at all.         - NullLock - no locking at all.
         - Mutex - non-recursive mutex.         - Mutex - non-recursive mutex.
         - RecursiveMutex - recursive mutex.          - Mutex - recursive mutex.
  
     Now we consider an example. So you want to create a list of Person     Now we consider an example. So you want to create a list of Person
     elements. First you must derive from the Linkable class as shown below.     elements. First you must derive from the Linkable class as shown below.
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         \code         \code
         List<Person, NullLink>; // Do no synchronization.         List<Person, NullLink>; // Do no synchronization.
         List<Person, Mutex>; // Use Mutex class to synchronize.         List<Person, Mutex>; // Use Mutex class to synchronize.
         List<Person, RecursiveMutex>; // Use RecursiveMutex class to synchronize.          List<Person, Mutex>; // Use Mutex class to synchronize.
         \endcode         \endcode
  
     Finally, use the list. The following example adds three Person objects     Finally, use the list. The following example adds three Person objects
     to the back of the list and removes one from the front.     to the back of the list and removes one from the front.
  
         \code         \code
         typedef List<Person, RecursiveMutex> PersonList;          typedef List<Person, Mutex> PersonList;
         PersonList list;         PersonList list;
  
         list.insert_back(new Person("John"));         list.insert_back(new Person("John"));
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     /** Returns the number of elements in the list.     /** Returns the number of elements in the list.
     */     */
     size_t size() const      Uint32 size() const
     {     {
         AutoLock al(*this);         AutoLock al(*this);
         return _rep.size();         return _rep.size();
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     /** Returns true if the list is empty (i.e., has zero elements).     /** Returns true if the list is empty (i.e., has zero elements).
     */     */
     size_t is_empty() const      Boolean is_empty() const
     {     {
         AutoLock al(*this);         AutoLock al(*this);
         return _rep.empty();         return _rep.empty();
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     */     */
     void lock() { _lock.lock(); }     void lock() { _lock.lock(); }
  
     /** Try to lock the list.      /** Try to lock the list without blocking.
           @return A Boolean indicating whether the lock was acquired.
     */     */
     void try_lock() { _lock.try_lock(); }      Boolean try_lock() { return _lock.try_lock(); }
  
     /** Unlock the list.     /** Unlock the list.
     */     */


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  Added in v.1.8

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