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Diff for /pegasus/src/Pegasus/Common/Base64.cpp between version 1.1 and 1.17

version 1.1, 2002/02/07 15:05:54 version 1.17, 2003/08/12 17:59:21
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 //%///////////////////////////////////////////////////////////////////////////// //%/////////////////////////////////////////////////////////////////////////////
 // //
 // Copyright (c) 2000, 2001 BMC Software, Hewlett-Packard Company, IBM,  // Copyright (c) 2000, 2001, 2002 BMC Software, Hewlett-Packard Company, IBM,
 // The Open Group, Tivoli Systems // The Open Group, Tivoli Systems
 // //
 // Permission is hereby granted, free of charge, to any person obtaining a copy // Permission is hereby granted, free of charge, to any person obtaining a copy
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 // //
 //%///////////////////////////////////////////////////////////////////////////// //%/////////////////////////////////////////////////////////////////////////////
  
 #include "Base64.h"  
 #include <cassert>  
 #include <strstream> #include <strstream>
 #include <Pegasus/Common/String.h>  #include "Base64.h"
 #include <Pegasus/Common/Base64.h>  #include <Pegasus/Common/ArrayInternal.h>
 #include <Pegasus/Common/Array.h>  
  
 PEGASUS_NAMESPACE_BEGIN PEGASUS_NAMESPACE_BEGIN
 PEGASUS_USING_STD; PEGASUS_USING_STD;
  
   #ifdef PEGASUS_PLATFORM_AIX_RS_IBMCXX
   #define inline
   #endif
   
   
   //**********************************************************
   /*  Encode thanslates one six-bit pattern into a base-64 character.
       Unsigned char is used to represent a six-bit stream of date.
   
   */
   inline PEGASUS_COMMON_LINKAGE char Base64::_Encode(Uint8 uc)
   {
       if (uc < 26)
           return 'A'+uc;
   
       if (uc < 52)
           return 'a'+(uc-26);
   
       if (uc < 62)
           return '0'+(uc-52);
   
       if (uc == 62)
           return '+';
   
       return '/';
   };
   
    //Helper function returns true is a character is a valid base-64 character and false otherwise.
   
   inline Boolean Base64::_IsBase64(char c)
   {
   
       if (c >= 'A' && c <= 'Z')
           return true;
   
       if (c >= 'a' && c <= 'z')
           return true;
   
       if (c >= '0' && c <= '9')
           return true;
   
       if (c == '+')
           return true;
   
       if (c == '/')
           return true;
   
       if (c == '=')
           return true;
   
       return false;
   };
   
    // Translate one base-64 character into a six bit pattern
   inline Uint8 Base64::_Decode(char c)
   {
       if (c >= 'A' && c <= 'Z')
           return c - 'A';
       if (c >= 'a' && c <= 'z')
           return c - 'a' + 26;
   
       if (c >= '0' && c <= '9')
           return c - '0' + 52;
   
       if (c == '+')
           return 62;
   
       return 63;
   };
   
   
 //************************************************************* //*************************************************************
 /*  Encode static method takes an array of 8-bit values and /*  Encode static method takes an array of 8-bit values and
     returns a base-64 stream.     returns a base-64 stream.
       ATTN: KS feb 2002 - This is probably a very slow an inefficient
       implementation and could be improved if it is required for
       production.  Today it is only for test programs.
 */ */
 inline Array<Sint8> Base64::encode(const Array<Uint8>& vby)  Array<Sint8> Base64::encode(const Array<Uint8>& vby)
 { {
     Array<Sint8> retval;      Array<Sint8> retArray;
     // set retval = zero  
     // If nothing in input string, return empty string     // If nothing in input string, return empty string
     if (vby.size() == 0)     if (vby.size() == 0)
         return retval;          return retArray;
     // for every character in the input array taken 3 bytes at a time     // for every character in the input array taken 3 bytes at a time
   
     for (Uint32 i=0; i < vby.size(); i+=3)     for (Uint32 i=0; i < vby.size(); i+=3)
     {     {
  
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         by6 = ((by2&0xf)<<2)|(by3>>6);         by6 = ((by2&0xf)<<2)|(by3>>6);
         by7 = by3&0x3f;         by7 = by3&0x3f;
  
         retval.append(_Encode(by4));          retArray.append(_Encode(by4));
         retval.append(_Encode(by5));          retArray.append(_Encode(by5));
  
         if (i+1<vby.size())         if (i+1<vby.size())
             retval.append( _Encode(by6));              retArray.append( _Encode(by6));
         else         else
             retval.append('=');              retArray.append('=');
   
  
         if (i+2<vby.size())         if (i+2<vby.size())
             retval.append( _Encode(by7));              retArray.append( _Encode(by7));
         else         else
             retval.append('=');              retArray.append('=');
   
           /* ATTN: Need to fix this. It adds unwanted cr-lf after 4 chars.
  
         if (i % (76/4*3) == 0)         if (i % (76/4*3) == 0)
         {         {
             retval.append( '\r');              retArray.append( '\r');
             retval.append( '\n');              retArray.append( '\n');
         }         }
           */
     };     };
  
     return retval;      return retArray;
 }; };
 /*I checked for the zero length. The algorithm would also work for zero length input stream, but I’m pretty adamant about handling border conditions. They are often the culprits of run-time production failures. /*I checked for the zero length. The algorithm would also work for zero length input stream, but I’m pretty adamant about handling border conditions. They are often the culprits of run-time production failures.
 The algorithm goes thru each three bytes of data at a time. The first thing I do is to shift the bits around from three 8-bit values to four 6-bit values. Then I encode the 6-bit values and add then one at a time to the output stream. This is actually quite inefficient. The STL character array is being allocated one byte at a time. The algorithm would be much faster, if I pre-allocated that array. I’ll leave that as an optimization practical exercise for the reader. The algorithm goes thru each three bytes of data at a time. The first thing I do is to shift the bits around from three 8-bit values to four 6-bit values. Then I encode the 6-bit values and add then one at a time to the output stream. This is actually quite inefficient. The STL character array is being allocated one byte at a time. The algorithm would be much faster, if I pre-allocated that array. I’ll leave that as an optimization practical exercise for the reader.
   */
  
 /*  The decode static method takes a base-64 stream and converts it /*  The decode static method takes a base-64 stream and converts it
     to an array of 8-bit values.     to an array of 8-bit values.
 */ */
 inline Array<Uint8> Base64::decode(const Array<Sint8> strInput)  Array<Uint8> Base64::decode(const Array<Sint8> strInput)
 { {
     //Strip any non-base64 characters from the input     //Strip any non-base64 characters from the input
     std::string str;      Array<Sint8> str;
     for (Uint32 j=0;j<strInput.size();j++)     for (Uint32 j=0;j<strInput.size();j++)
     {     {
         if (_IsBase64(strInput[j]))         if (_IsBase64(strInput[j]))
             str += strInput[j];              str.append(strInput[j]);
     }     }
     //cout << "base64::decode String = !" << strInput << "! Len = "  
     //     << strInput.size() << endl;      Array<Uint8> retArray;
     //cout << "base64::decode stripped = !" << str.data() << "! Len = "  
     //     << str.length() << endl;  
     Array<Uint8> retval;  
  
     // Return if the input is zero length     // Return if the input is zero length
     if (str.length() == 0)      if (str.size() == 0)
         return retval;          return retArray;
  
     //  comment     //  comment
     for (int i=0; i < str.length();i+=4)      for (Uint32 i=0; i < str.size(); i+=4)
     {     {
         char c1='A',c2='A',c3='A',c4='A';         char c1='A',c2='A',c3='A',c4='A';
  
         c1 = str[i];         c1 = str[i];
         if (i+1<str.length())          if (i+1<str.size())
             c2 = str[i+1];             c2 = str[i+1];
         if (i+2<str.length())          if (i+2<str.size())
             c3 = str[i+2];             c3 = str[i+2];
         if (i+3<str.length())          if (i+3<str.size())
             c4 = str[i+3];             c4 = str[i+3];
  
         Uint8 by1=0,by2=0,by3=0,by4=0;         Uint8 by1=0,by2=0,by3=0,by4=0;
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         //      " 4 " << c4 << " " << by4 << endl;         //      " 4 " << c4 << " " << by4 << endl;
  
         // append first byte by shifting         // append first byte by shifting
         retval.append( (by1<<2)|(by2>>4) );          retArray.append( (by1<<2)|(by2>>4) );
  
         // append second byte if not padding         // append second byte if not padding
         if (c3 != '=')         if (c3 != '=')
             retval.append( ((by2&0xf)<<4)|(by3>>2) );              retArray.append( ((by2&0xf)<<4)|(by3>>2) );
  
         if (c4 != '=')         if (c4 != '=')
             retval.append( ((by3&0x3)<<6)|by4 );              retArray.append( ((by3&0x3)<<6)|by4 );
     }     }
  
     return retval;  
 };  
   
 //**********************************************************  
 /*  Encode thanslates one six-bit pattern into a base-64 character.  
     Unsigned char is used to represent a six-bit stream of date.  
   
 */  
 inline PEGASUS_COMMON_LINKAGE char Base64::_Encode(Uint8 uc)  
 {  
     if (uc < 26)  
         return 'A'+uc;  
   
     if (uc < 52)  
         return 'a'+(uc-26);  
   
     if (uc < 62)  
         return '0'+(uc-52);  
  
     if (uc == 62)      return retArray;
         return '+';  
   
     return '/';  
 }; };
  
  //Helper function returns true is a character is a valid base-64 character and false otherwise.  
   
 inline Boolean Base64::_IsBase64(char c)  
 {  
   
     if (c >= 'A' && c <= 'Z')  
         return true;  
   
     if (c >= 'a' && c <= 'z')  
         return true;  
   
     if (c >= '0' && c <= '9')  
         return true;  
   
     if (c == '+')  
         return true;  
   
     if (c == '/')  
         return true;  
   
     if (c == '=')  
         return true;  
   
     return false;  
 };  
   
  // Translate one base-64 character into a six bit pattern  
 inline Uint8 Base64::_Decode(char c)  
 {  
     if (c >= 'A' && c <= 'Z')  
         return c - 'A';  
     if (c >= 'a' && c <= 'z')  
         return c - 'a' + 26;  
   
     if (c >= '0' && c <= '9')  
         return c - '0' + 52;  
   
     if (c == '+')  
         return 62;  
   
     return 63;  
 };  
   
   
 PEGASUS_NAMESPACE_END PEGASUS_NAMESPACE_END


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