(file) Return to AcceptLanguageList.cpp CVS log (file) (dir) Up to [Pegasus] / pegasus / src / Pegasus / Common

Diff for /pegasus/src/Pegasus/Common/AcceptLanguageList.cpp between version 1.3.16.2 and 1.4

version 1.3.16.2, 2007/09/12 20:35:20 version 1.4, 2008/11/12 21:23:23
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 #include <Pegasus/Common/InternalException.h> #include <Pegasus/Common/InternalException.h>
 #include <Pegasus/Common/AutoPtr.h> #include <Pegasus/Common/AutoPtr.h>
 #include <Pegasus/Common/ArrayInternal.h> #include <Pegasus/Common/ArrayInternal.h>
   #include <Pegasus/Common/Pair.h>
 #if defined(PEGASUS_OS_VXWORKS)  
 # include <math.h>  
 #endif  
  
 PEGASUS_NAMESPACE_BEGIN PEGASUS_NAMESPACE_BEGIN
  
 //////////////////////////////////////////////////////////////  typedef Pair<LanguageTag, Real32> AcceptLanguagePair;
 //  typedef Array<AcceptLanguagePair> AcceptLanguageArray;
 // AcceptLanguageListRep  
 //  
 //////////////////////////////////////////////////////////////  
  
 class AcceptLanguageListRep  #define PEGASUS_ARRAY_T AcceptLanguagePair
 {  # include <Pegasus/Common/ArrayInter.h>
 public:  # include "ArrayImpl.h"
     Array<LanguageTag> languageTags;  #undef PEGASUS_ARRAY_T
     Array<Real32> qualityValues;  
 };  
  
 //////////////////////////////////////////////////////////////  
 // //
 // AcceptLanguageList  // Implementation Notes:
   // =====================
   //
   // The internal representation member (_rep) is a pointer to an
   // AcceptLanguageListRep object. We could define a class with this name
   // as follows:
   //
   //     class AcceptLanguageListRep
   //     {
   //         AcceptLanguageArray array;
   //     };
   //
   // But this requires separate heap object to hold the array. Instead we use
   // the following fact to eliminate the extra heap object:
   //
   //     sizeof(AcceptLanguageArray) == sizeof(AcceptLanguageListRep*)
   //
   // We know this since all arrays contain a single pointer to a representation
   // object. Take for example the following structure:
   //
   //     class MyClass
   //     {
   //         void* rep;
   //     };
   //
   // Clearly, sizeof(MyClass) == sizeof(void*). We eliminate the extra heap object
   // by overlaying the AcceptLanguageList::_rep pointer with the array base. So
   // AcceptLanguageList::_rep in fact refers to the Array<T>::_rep.
 // //
 //////////////////////////////////////////////////////////////  
  
 AcceptLanguageList::AcceptLanguageList() AcceptLanguageList::AcceptLanguageList()
 { {
     _rep = new AcceptLanguageListRep();      AcceptLanguageArray& self = *((AcceptLanguageArray*)this);
       new (&self) AcceptLanguageArray;
 } }
  
 AcceptLanguageList::AcceptLanguageList(  AcceptLanguageList::AcceptLanguageList(const AcceptLanguageList& x)
     const AcceptLanguageList& acceptLanguages)  
 { {
     _rep = new AcceptLanguageListRep();      AcceptLanguageArray& self = *((AcceptLanguageArray*)this);
     AutoPtr<AcceptLanguageListRep> rep(_rep);      AcceptLanguageArray& other = *((AcceptLanguageArray*)&x);
       new (&self) AcceptLanguageArray(other);
     _rep->languageTags = acceptLanguages._rep->languageTags;  
     _rep->qualityValues = acceptLanguages._rep->qualityValues;  
   
     rep.release();  
 } }
  
 AcceptLanguageList::~AcceptLanguageList() AcceptLanguageList::~AcceptLanguageList()
 { {
     delete _rep;      AcceptLanguageArray& self = *((AcceptLanguageArray*)this);
       self.~AcceptLanguageArray();
 } }
  
 AcceptLanguageList& AcceptLanguageList::operator=(  AcceptLanguageList& AcceptLanguageList::operator=(const AcceptLanguageList& x)
     const AcceptLanguageList& acceptLanguages)  
 {  
     if (&acceptLanguages != this)  
     {     {
         _rep->languageTags = acceptLanguages._rep->languageTags;      AcceptLanguageArray& self = *((AcceptLanguageArray*)this);
         _rep->qualityValues = acceptLanguages._rep->qualityValues;      AcceptLanguageArray& other = *((AcceptLanguageArray*)&x);
     }  
       if (&self != &other)
           self = other;
     return *this;     return *this;
 } }
  
 Uint32 AcceptLanguageList::size() const Uint32 AcceptLanguageList::size() const
 { {
     return _rep->languageTags.size();      AcceptLanguageArray& self = *((AcceptLanguageArray*)this);
       return self.size();
 } }
  
 LanguageTag AcceptLanguageList::getLanguageTag(Uint32 index) const LanguageTag AcceptLanguageList::getLanguageTag(Uint32 index) const
 { {
     return _rep->languageTags[index];      AcceptLanguageArray& self = *((AcceptLanguageArray*)this);
       return self[index].first;
 } }
  
 Real32 AcceptLanguageList::getQualityValue(Uint32 index) const  Real32 AcceptLanguageList::getQualityValue(Uint32 i) const
 { {
     return _rep->qualityValues[index];      AcceptLanguageArray& self = *((AcceptLanguageArray*)this);
       return self[i].second;
 } }
  
 void AcceptLanguageList::insert( void AcceptLanguageList::insert(
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 { {
     LanguageParser::validateQualityValue(qualityValue);     LanguageParser::validateQualityValue(qualityValue);
  
     // Insert in order of descending quality value      AcceptLanguageArray& self = *((AcceptLanguageArray*)this);
       Uint32 i;
       Uint32 n = self.size();
  
     Uint32 index;      for (i = 0; i < n; i++)
     const Uint32 maxIndex = _rep->languageTags.size();  
   
     for (index = 0; index < maxIndex; index++)  
     {     {
         if (_rep->qualityValues[index] < qualityValue)          if (self[i].second < qualityValue)
         {         {
             // Insert the new element before the element at this index             // Insert the new element before the element at this index
             break;             break;
         }         }
     }     }
  
     _rep->languageTags.insert(index, languageTag);      self.insert(i, AcceptLanguagePair(languageTag, qualityValue));
     _rep->qualityValues.insert(index, qualityValue);  
 } }
  
 void AcceptLanguageList::remove(Uint32 index)  void AcceptLanguageList::remove(Uint32 i)
 { {
     _rep->languageTags.remove(index);      AcceptLanguageArray& self = *((AcceptLanguageArray*)this);
     _rep->qualityValues.remove(index);      self.remove(i);
 } }
  
 Uint32 AcceptLanguageList::find(const LanguageTag& languageTag) const Uint32 AcceptLanguageList::find(const LanguageTag& languageTag) const
 { {
     for (Uint32 i = 0; i < _rep->languageTags.size(); i++)      AcceptLanguageArray& self = *((AcceptLanguageArray*)this);
     {      Uint32 n = self.size();
         if (languageTag == _rep->languageTags[i])  
       for (Uint32 i = 0; i < n; i++)
         {         {
           if (languageTag == self[i].first)
             return i;             return i;
         }         }
     }  
     return PEG_NOT_FOUND;     return PEG_NOT_FOUND;
 } }
  
 void AcceptLanguageList::clear() void AcceptLanguageList::clear()
 { {
     _rep->languageTags.clear();      AcceptLanguageArray& self = *((AcceptLanguageArray*)this);
     _rep->qualityValues.clear();      self.clear();
 } }
  
 static inline bool _equal(Real32 x, Real32 y)  Boolean AcceptLanguageList::operator==(const AcceptLanguageList& x) const
 { {
 #if defined(PEGASUS_OS_VXWORKS)      AcceptLanguageArray& self = *((AcceptLanguageArray*)this);
       AcceptLanguageArray& other = *((AcceptLanguageArray*)&x);
  
     {      Uint32 n = self.size();
         float tmp = 1.5;  
         assert(tmp == 1.5);  
         printf("e1[%f]\n", tmp);  
     }  
  
     {      if (n != other.size())
         float tmp = 1.0;          return false;
         assert(tmp == 1.0);  
         printf("e2[%f]\n", tmp);  
     }  
   
     return fabs(double(x) - double(y)) < 0.00001;  
 #else  
     return x == y;  
 #endif  
 }  
  
 Boolean AcceptLanguageList::operator==(      for (Uint32 i = 0; i < n; i++)
     const AcceptLanguageList& acceptLanguages) const  
 { {
     if (_rep->languageTags.size() != acceptLanguages._rep->languageTags.size())          if (self[i].first != other[i].first ||
               self[i].second != other[i].second)
     {     {
         return false;         return false;
     }     }
   
     for (Uint32 i = 0; i < _rep->languageTags.size(); i++)  
     {  
         if ((_rep->languageTags[i] != acceptLanguages._rep->languageTags[i]))  
             return false;  
   
         Real32 x1 = _rep->qualityValues[i];  
         Real32 x2 = acceptLanguages._rep->qualityValues[i];  
   
         if (!_equal(x1, x2))  
             return false;  
     }     }
   
     return true;     return true;
 } }
  
 Boolean AcceptLanguageList::operator!=(  Boolean AcceptLanguageList::operator!=(const AcceptLanguageList& x) const
     const AcceptLanguageList& acceptLanguages) const  
 { {
     return !(*this == acceptLanguages);      return !operator==(x);
 } }
  
 PEGASUS_NAMESPACE_END PEGASUS_NAMESPACE_END


Legend:
Removed from v.1.3.16.2  
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  Added in v.1.4

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