//%LICENSE//////////////////////////////////////////////////////////////// // // Licensed to The Open Group (TOG) under one or more contributor license // agreements. Refer to the OpenPegasusNOTICE.txt file distributed with // this work for additional information regarding copyright ownership. // Each contributor licenses this file to you under the OpenPegasus Open // Source License; you may not use this file except in compliance with the // License. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, // TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // ////////////////////////////////////////////////////////////////////////// // //%///////////////////////////////////////////////////////////////////////////// #include #include #include "CharSet.h" PEGASUS_NAMESPACE_BEGIN // // Note: These definitions are specifically for ASCII. // const Uint8 CharSet::_isAlphaUnder[256] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1, 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, }; const Uint8 CharSet::_isAlNumUnder[256] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1, 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, }; const Uint8 CharSet::_isSpace[256] = { 0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, }; const Uint8 CharSet::_isXmlWhiteSpace[256] = { 0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, }; const Uint8 CharSet::_toUpper[256] = { 0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07, 0x08,0x09,0x0A,0x0B,0x0C,0x0D,0x0E,0x0F, 0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17, 0x18,0x19,0x1A,0x1B,0x1C,0x1D,0x1E,0x1F, 0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27, 0x28,0x29,0x2A,0x2B,0x2C,0x2D,0x2E,0x2F, 0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37, 0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x3E,0x3F, 0x40,0x41,0x42,0x43,0x44,0x45,0x46,0x47, 0x48,0x49,0x4A,0x4B,0x4C,0x4D,0x4E,0x4F, 0x50,0x51,0x52,0x53,0x54,0x55,0x56,0x57, 0x58,0x59,0x5A,0x5B,0x5C,0x5D,0x5E,0x5F, 0x60,0x41,0x42,0x43,0x44,0x45,0x46,0x47, 0x48,0x49,0x4A,0x4B,0x4C,0x4D,0x4E,0x4F, 0x50,0x51,0x52,0x53,0x54,0x55,0x56,0x57, 0x58,0x59,0x5A,0x7B,0x7C,0x7D,0x7E,0x7F, 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87, 0x88,0x89,0x8A,0x8B,0x8C,0x8D,0x8E,0x8F, 0x90,0x91,0x92,0x93,0x94,0x95,0x96,0x97, 0x98,0x99,0x9A,0x9B,0x9C,0x9D,0x9E,0x9F, 0xA0,0xA1,0xA2,0xA3,0xA4,0xA5,0xA6,0xA7, 0xA8,0xA9,0xAA,0xAB,0xAC,0xAD,0xAE,0xAF, 0xB0,0xB1,0xB2,0xB3,0xB4,0xB5,0xB6,0xB7, 0xB8,0xB9,0xBA,0xBB,0xBC,0xBD,0xBE,0xBF, 0xC0,0xC1,0xC2,0xC3,0xC4,0xC5,0xC6,0xC7, 0xC8,0xC9,0xCA,0xCB,0xCC,0xCD,0xCE,0xCF, 0xD0,0xD1,0xD2,0xD3,0xD4,0xD5,0xD6,0xD7, 0xD8,0xD9,0xDA,0xDB,0xDC,0xDD,0xDE,0xDF, 0xE0,0xE1,0xE2,0xE3,0xE4,0xE5,0xE6,0xE7, 0xE8,0xE9,0xEA,0xEB,0xEC,0xED,0xEE,0xEF, 0xF0,0xF1,0xF2,0xF3,0xF4,0xF5,0xF6,0xF7, 0xF8,0xF9,0xFA,0xFB,0xFC,0xFD,0xFE,0xFF, }; const Uint8 CharSet::_toLower[256] = { 0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07, 0x08,0x09,0x0A,0x0B,0x0C,0x0D,0x0E,0x0F, 0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17, 0x18,0x19,0x1A,0x1B,0x1C,0x1D,0x1E,0x1F, 0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27, 0x28,0x29,0x2A,0x2B,0x2C,0x2D,0x2E,0x2F, 0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37, 0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x3E,0x3F, 0x40,0x61,0x62,0x63,0x64,0x65,0x66,0x67, 0x68,0x69,0x6A,0x6B,0x6C,0x6D,0x6E,0x6F, 0x70,0x71,0x72,0x73,0x74,0x75,0x76,0x77, 0x78,0x79,0x7A,0x5B,0x5C,0x5D,0x5E,0x5F, 0x60,0x61,0x62,0x63,0x64,0x65,0x66,0x67, 0x68,0x69,0x6A,0x6B,0x6C,0x6D,0x6E,0x6F, 0x70,0x71,0x72,0x73,0x74,0x75,0x76,0x77, 0x78,0x79,0x7A,0x7B,0x7C,0x7D,0x7E,0x7F, 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87, 0x88,0x89,0x8A,0x8B,0x8C,0x8D,0x8E,0x8F, 0x90,0x91,0x92,0x93,0x94,0x95,0x96,0x97, 0x98,0x99,0x9A,0x9B,0x9C,0x9D,0x9E,0x9F, 0xA0,0xA1,0xA2,0xA3,0xA4,0xA5,0xA6,0xA7, 0xA8,0xA9,0xAA,0xAB,0xAC,0xAD,0xAE,0xAF, 0xB0,0xB1,0xB2,0xB3,0xB4,0xB5,0xB6,0xB7, 0xB8,0xB9,0xBA,0xBB,0xBC,0xBD,0xBE,0xBF, 0xC0,0xC1,0xC2,0xC3,0xC4,0xC5,0xC6,0xC7, 0xC8,0xC9,0xCA,0xCB,0xCC,0xCD,0xCE,0xCF, 0xD0,0xD1,0xD2,0xD3,0xD4,0xD5,0xD6,0xD7, 0xD8,0xD9,0xDA,0xDB,0xDC,0xDD,0xDE,0xDF, 0xE0,0xE1,0xE2,0xE3,0xE4,0xE5,0xE6,0xE7, 0xE8,0xE9,0xEA,0xEB,0xEC,0xED,0xEE,0xEF, 0xF0,0xF1,0xF2,0xF3,0xF4,0xF5,0xF6,0xF7, 0xF8,0xF9,0xFA,0xFB,0xFC,0xFD,0xFE,0xFF, }; const Uint8 CharSet::_isNotSpaceNorTerm[] = { 0,1,1,1,1,1,1,1,1,0,0,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, }; // Single hex character to byte translation // right bit used, left bit 0 padding // 0 = 00, 1 = 01, 2 = 04, 3 = 05 // 4 = 10, 5 = 11, 6 = 14, 7 = 15 // 8 = 40, 9 = 41, A = 44, B = 45 // C = 50, D = 51, E = 54, F = 55 // The following table is used to stretch a byte characters bit-wise // to the length of 2 bytes // This is used by the OrderedSet implementation to generate a hash // out of the first and last character of a CIMName const Uint16 CharSet::_toUpperHash[256] = { 0x0000,0x0001,0x0004,0x0005,0x0010,0x0011,0x0014,0x0015, 0x0040,0x0041,0x0044,0x0045,0x0050,0x0051,0x0054,0x0055, 0x0100,0x0101,0x0104,0x0105,0x0110,0x0111,0x0114,0x0115, 0x0140,0x0141,0x0144,0x0145,0x0150,0x0151,0x0154,0x0155, 0x0400,0x0401,0x0404,0x0405,0x0410,0x0411,0x0414,0x0415, 0x0440,0x0441,0x0444,0x0445,0x0450,0x0451,0x0454,0x0455, 0x0500,0x0501,0x0504,0x0505,0x0510,0x0511,0x0514,0x0515, 0x0540,0x0541,0x0544,0x0545,0x0550,0x0551,0x0554,0x0555, 0x1000,0x1001,0x1004,0x1005,0x1010,0x1011,0x1014,0x1015, 0x1040,0x1041,0x1044,0x1045,0x1050,0x1051,0x1054,0x1055, 0x1100,0x1101,0x1104,0x1105,0x1110,0x1111,0x1114,0x1115, 0x1140,0x1141,0x1144,0x1145,0x1150,0x1151,0x1154,0x1155, 0x1400,0x1001,0x1004,0x1005,0x1010,0x1011,0x1014,0x1015, 0x1040,0x1041,0x1044,0x1045,0x1050,0x1051,0x1054,0x1055, 0x1100,0x1101,0x1104,0x1105,0x1110,0x1111,0x1114,0x1115, 0x1140,0x1141,0x1144,0x1545,0x1550,0x1551,0x1554,0x1555, 0x4000,0x4001,0x4004,0x4005,0x4010,0x4011,0x4014,0x4015, 0x4040,0x4041,0x4044,0x4045,0x4050,0x4051,0x4054,0x4055, 0x4100,0x4101,0x4104,0x4105,0x4110,0x4111,0x4114,0x4115, 0x4140,0x4141,0x4144,0x4145,0x4150,0x4151,0x4154,0x4155, 0x4400,0x4401,0x4404,0x4405,0x4410,0x4411,0x4414,0x4415, 0x4440,0x4441,0x4444,0x4445,0x4450,0x4451,0x4454,0x4455, 0x4500,0x4501,0x4504,0x4505,0x4510,0x4511,0x4514,0x4515, 0x4540,0x4541,0x4544,0x4545,0x4550,0x4551,0x4554,0x4555, 0x5000,0x5001,0x5004,0x5005,0x5010,0x5011,0x5014,0x5015, 0x5040,0x5041,0x5044,0x5045,0x5050,0x5051,0x5054,0x5055, 0x5100,0x5101,0x5104,0x5105,0x5110,0x5111,0x5114,0x5115, 0x5140,0x5141,0x5144,0x5145,0x5150,0x5151,0x5154,0x5155, 0x5400,0x5401,0x5404,0x5405,0x5410,0x5411,0x5414,0x5415, 0x5440,0x5441,0x5444,0x5445,0x5450,0x5451,0x5454,0x5455, 0x5500,0x5501,0x5504,0x5505,0x5510,0x5511,0x5514,0x5515, 0x5540,0x5541,0x5544,0x5545,0x5550,0x5551,0x5554,0x5555, }; PEGASUS_NAMESPACE_END