//%LICENSE//////////////////////////////////////////////////////////////// // // Licensed to The Open Group (TOG) under one or more contributor license // agreements. Refer to the OpenPegasusNOTICE.txt file distributed with // this work for additional information regarding copyright ownership. // Each contributor licenses this file to you under the OpenPegasus Open // Source License; you may not use this file except in compliance with the // License. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, // TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // ////////////////////////////////////////////////////////////////////////// // //%///////////////////////////////////////////////////////////////////////////// #ifndef Pegasus_AutoPtr_h #define Pegasus_AutoPtr_h #include PEGASUS_NAMESPACE_BEGIN /** Function object for deleting pointer referring to a single object. */ template struct DeletePtr { void operator()(T* ptr) { delete ptr; } }; /** Function object for freeing (rather than deleting) pointer to char*. For example:
        char* ptr = (char*)malloc(80);
        AutoPtr ap(ptr);
        
*/ struct FreeCharPtr { void operator()(char* ptr) { free(ptr); } }; /** Function object for deleting a pointer referring to an array. */ template struct DeleteArrayPtr { void operator()(T* ptr) { delete [] ptr; } }; /** This class provides a convenient way of disposing of a heap object. It automatically deletes the enclosed pointer on destruction. For example:
        A* a = new A;
        AutoPtr dummy(a);
    
When the AutoPtr object destructs, it frees the instance of A. This is particularly useful when a function has multiple returns or exception conditions. There are two classes here: AutoPtr<> and AutoArrayPtr<>. The AutoArrayPtr<> class is used when a pointer must be deleted using the array form of the delete operator ("delete []"). */ template > class AutoPtr { public: // This constructor helps this AutoPtr to take ownership of the memory // object pointed by p. It also acts as a default constructor (if no // argument is passed, it assigns a value of "0" to _ptr. // Example: AutoPtr sslContextA(new SSLContext()); // AutoPtr sslContextB; // sslContextB here has _ptr set to "0". explicit AutoPtr(X* p = 0) throw() : _ptr(p) { } // Destructor makes sure to delete the object pointed by _ptr thus // avoiding memory leaks ~AutoPtr() throw() { d(_ptr); } // This method can be used to get the pointer to heap object encapsulated // in 'this' AutoPtr object // Example: AutoPtr objA; // func1(objA.get(), NULL); // Here func1() is a function which takes first argument as pointer to the // object of classA. inline X* get() const throw() { return _ptr; } // Returns the heap object itself (not the pointer to it) inline X& operator*() const throw() { return *_ptr; } // A very important overloading, which allows you to directly use 'this' // object as a pointer, whenever accessing a member variable/function of // the object pointed to by _ptr. // Example: AutoPtr objA; // objA->funcA(); // funcA() is a function in the classA. Although objA is an AutoPtr, still // "->" operator would result in calling _ptr->funcA() because of this // overloading only. inline X* operator->() const throw() { return _ptr; } // Relase the ownership of the memory object without deleting it ! // Return the pointer to the heap object and set _ptr to "0". inline X* release() throw() { X* t = _ptr; _ptr = 0; return t; } // Delete the heap object and thus release ownership inline void reset(X* p = 0) throw() { if (p != _ptr) { d(_ptr); _ptr = p; } } private: AutoPtr(const AutoPtr&); AutoPtr& operator=(const AutoPtr&); // An object that knows how to delete the dynamic memory correctly D d; // A pointer to the heap object X* _ptr; }; template class AutoArrayPtr : public AutoPtr > { public: explicit AutoArrayPtr(X* p = 0) throw() : AutoPtr >(p) { } X& operator[](Uint32 index) throw() { return this->get()[index]; } const X& operator[](Uint32 index) const throw() { return this->get()[index]; } private: AutoArrayPtr(const AutoArrayPtr&); AutoArrayPtr& operator=(const AutoArrayPtr&); }; PEGASUS_NAMESPACE_END #endif /* Pegasus_AutoPtr_h */