// Copyright (c) 2005 DMTF. All rights reserved. // Add UmlPackagePath // qualifier values to CIM Schema. // ================================================================== // CIM_AlarmDevice // ================================================================== [Version ( "2.8.0" ), UMLPackagePath ( "CIM::Device::Sensors" ), Description ( "An AlarmDevice is a type of Device that emits audible or " "visible indications related to a problem situation." )] class CIM_AlarmDevice : CIM_LogicalDevice { [Description ( "Boolean indicating that the Alarm is audible." )] boolean AudibleAlarm; [Description ( "Boolean indicating that the Alarm is visible." )] boolean VisibleAlarm; [Description ( "Boolean indicating that the Alarm causes motion of the Device." )] boolean MotionAlarm; [Description ( "Urgency is an enumerated value that indicates the " "relative frequency at which the Alarm flashes, vibrates " "and/or emits audible tones." ), ValueMap { "0", "1", "2", "3", "4", "5", "6" }, Values { "Unknown", "Other", "Not Supported", "Informational", "Non-Critical", "Critical", "Unrecoverable" }] uint16 Urgency; [Description ( "The current state of the alarm." ), ValueMap { "0", "1", "2", "3" }, Values { "Unknown", "Off", "Steady", "Alternating" }] uint16 AlarmState; [Description ( "True indicates that the audio of an AlarmState indicator " "has been disabled (i.e. muted). A disabled state here " "does not imply that the AlarmState is off." )] boolean AudioIndicatorIsDisabled; [Description ( "True indicates that the visual of an AlarmState " "indicator has been disabled (i.e. dimmed). A disabled " "state here does not imply that the AlarmState is off." )] boolean VisualIndicatorIsDisabled; [Description ( "True indicates that the motion of an AlarmState " "indicator has been disabled (i.e. stopped). A disabled " "state here does not imply that the AlarmState is off." )] boolean MotionIndicatorIsDisabled; [Description ( "SetAlarmState is a method for defining the current state " "of the Alarm. Its input parameter, RequestedAlarmState, " "is specified using the Values list of AlarmDevice\'s " "AlarmState property. SetAlarmState returns 0 if the " "request is successfully implemented, 1 if the specified " "RequestedAlarm State is not supported, and some other " "value if any other error occurred. In a subclass, the " "set of possible return codes should be specified using a " "ValueMap qualifier on the method. The strings to which " "the ValueMap contents are \'translated\' should be " "specified as a Values array qualifier." )] uint32 SetAlarmState( [IN, Description ( "The desired state for the alarm." ), ValueMap { "0", "1", "2", "3" }, Values { "Unknown", "Off", "Steady", "Alternating" }] uint16 RequestedAlarmState); [Description ( "SetAlarmIndicator is a method for enabling or disabling " "the indicator of the AlarmState function, without " "changing the current AlarmState. It has 3 input " "parameters, Audio Indicator, VisualIndicator and " "MotionIndicator. For all of the input parameters, a " "value of 0 indicates no change to the AlarmState " "indicator, 1 indicates Disable, and 2 indicates Enable. " "The method returns 0 if the request is successfully " "implemented, 1 if the specified request is not " "supported, and some other value if any other error " "occurred. In a subclass, the set of possible return " "codes should be specified using a ValueMap qualifier on " "the method. The strings to which the ValueMap contents " "are \'translated\' should be specified as a Values array " "qualifier." )] uint32 SetAlarmIndicator( [IN, Description ( "The state for the audio indicator." ), ValueMap { "0", "1", "2" }, Values { "No Change", "Disable", "Enable" }] uint16 AudioIndicator, [IN, Description ( "The state for the visual indicator." ), ValueMap { "0", "1", "2" }, Values { "No Change", "Disable", "Enable" }] uint16 VisualIndicator, [IN, Description ( "The state for the motion indicator." ), ValueMap { "0", "1", "2" }, Values { "No Change", "Disable", "Enable" }] uint16 MotionIndicator); [Description ( "SetUrgency is a method for defining the desired urgency " "level for the Alarm. Its input parameter, " "RequestedUrgency, is specified using the Values list of " "AlarmDevice\'s Urgency property. SetUrgency returns 0 if " "the request is successfully implemented, 1 if the " "specified Urgency level is not supported, and some other " "value if any other error occurred. In a subclass, the " "set of possible return codes should be specified using a " "ValueMap qualifier on the method. The strings to which " "the ValueMap contents are \'translated\' should be " "specified as a Values array qualifier." )] uint32 SetUrgency( [IN, Description ( "Desired urgency for the alarm." ), ValueMap { "1", "3", "4", "5", "6" }, Values { "Other", "Informational", "Non-Critical", "Critical", "Unrecoverable" }] uint16 RequestedUrgency); };